![]() ![]() ![]() SafeDeleteFile /Users/Shared/Epic Games/UE_5.0/Engine/Programs/AutomationTool/Saved/Cook-2022.04.22-10.59.56.txt SafeDeleteFile /Users/timepunk/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2022.04.22-11.13.25.txt I tried to manually remove the reference in xml file at no avail.Īlright, so the cook advanced with those settings but right in the end I get the following error: Took 809.509892s to run UnrealEditor-Cmd, ExitCode=1 Took 3.084248s to run UnrealBuildTool, ExitCode=0īUILD FAILED: AddBuildProductsFromManifest: /Users/Shared/Epic Games/UE_5.0/Engine/Binaries/Mac/Android/UnrealEditor.modules was in manifest "/Users/./Documents/Unreal Projects/AnkrUnrealSDK/Intermediate/Build/Manifest.xml" but could not be found.Įssentially a reference to /Users/Shared/Epic Games/UE_5.0/Engine/Binaries/Mac/Android/UnrealEditor.modules is written on the Manifest.xml file, but since that directory / file does not exist it throws. When I perform this on my project, after compilation in the terminal, I get the following error: Writing manifest to /Users/./Documents/Unreal Projects/AnkrUnrealSDK/Intermediate/Build/Manifest.xmlĭeploying AnkrUnrealSDKEditor Mac Development. Specifically, where it says: Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -project=MyProject -platform=Mac -architecture=arm64 -build -cook -stage -deploy I am using the instructions specified here: Supporting ARM64 and Universal Binaries for Apple Arcade in Unreal Engine | Unreal Engine Documentation I have a Mac M1 Pro from 2021 and I am trying to package a project for MacOS. ![]()
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